Who doesn't love remakes? How about remake of remake? Not only is GoldenEye 007: Reloaded a remake of the Wii game from last year, it is the re-imagining of the 1997 classic from the Nintendo 64. All this Bond-goodness stems from the 1995 Bond film of the same name, of course. Never has a "port" been so confusing, so let's break down the walls and find out how this translation stacks up.
It's not too often that the Wii has the first dibs. However in this case, the “other” consoles are claiming this upgraded "port” a year later. Receiving a favourable review on the Wii, Reloaded is primed to be just as good, if not better then the original. A paint by the numbers translation, Activision plays it safe while taking advantage of the strengths of the new hardware. So without rehasing all the details of the narrative and gameplay, we will focus on the new/upgraded features of the Xbox 360/Playstation 3 editions. For all the intricacies please refer to are Wii review of the game HERE.
You only live twice, or in this case, three times
Obviously the first improvement you will notice are the graphics. Upgraded to HD, "Reloaded" looks and runs crisper than the Wii. Understanding that Wii version was on the top of its game, this graphical bump isn't as vast as you might imagine. Even under the new hardware (without an HD install) GoldenEye still suffers from framerate slowdown. This slowdown might be infrequent, but it still surprising that Eurocom couldn't eliminate this minor issue. Looking past a few stutters, "Reloaded" plays like butter and will not disappoint gamers who own the original and want it for another system.
Two welcomed additions
One new, full-blown feature added to "Reloaded" is the fancy “Mi6 Ops Missions” selection. These leaderboard supported missions are customizable challenges that focus on putting all your agent skills to the test. There is a star award system that spans 44 stars, along with the ability to download other players modified matches. It's an entertaining concept that allows you to show off your skills by schooling someone at their own modifications. Ah, victory never tasted so sweet. For the defeat settings expect to partake in timed Elimination matches, Defence challenges, Assault and Stealth modes. To earn all your stars speed is an important role in landing the 4/4 awards.
Another new feature is Playstation Move support. Activating Move will give you a similar experience to that of the Wii. At least you know this shooter already works with motion controls, making it one of the safer purchases if you are looking for a motion controlled shooter.
License to Kill
Lastly we have the improved multiplayer. Online you can play split-screen or head online for up to 16 player matches. Public and private matches with clan tags and ranking records are all part of the package. The system even has an “specialization” power-up when you reach level 50. Although this might be tough given they release date that hovers around two of the biggest shooter releases for the consoles (Battlefield and MW3.) It's mildly unfortunate because the online component is stacked full of modes. From Conflict Deathmatches to the entertaining Golden Gun (one shot kill) each online mode is highly entertaining. 14 multiplayer maps are present that re-introduce sets from the campaign. Similar to the specialization perk, three modes (License to Kill, Team-LTK, and Classic Conflict) are locked until you level up. It's not 50, but you'll need to make your way up to the 20s.
The remade, re-imagining of GoldenEye is a spot-on update for Bond fans who missed the Wii edition initially. While GoldenEye is going to have a rough go measuring up to the other blockbuster shooters on the consoles, it is a wonderful throwback that will please gamers who remember the original, or who want something a little more traditional.
Similar Games: 007: Bloodstone (7.0) | 007: Quantum of Solice (7.1) | Goldeneye 007 (7.8)