PG 1 | PG 2

Goldeneye returns to try and reclaim a fraction of its former glory from 1997. In its second attempt at this miraculous feat, we have good news for all those who are eagerly awaiting its release.

'James Bond' has already had one game released in 2010, but there is enough 'Bond' to go around. Better than a port of the surprisingly good 'Bloodstone,' (review link) Nintendo Wii owners get their own exclusively developed title in 'Goldeneye 007.' Featuring the gritty Daniel Craig, you will do what he does bond does best, foil international plans of terrorism.

The solo adventure kicks off with a bang, in a co-op operation with 006 Alec Trevalyn that goes horribly wrong and sets up a serious tone for the rest of the game. While I won't spoil the plot, there are six chapters that break down to total 14 missions, were you can safely presume you will be chasing your adversaries all over the globe. Loosely adapted from the film 'Goldeneye,' all the familiar players are inserted, although it has all been twisted up to give a fresh perspective on the old classic. While the story itself is triflingly predictable, 'Goldeneye 007' does it best to take your mind off the prose with some tight combat sections.

Unexpectedly, 'Goldeneye' grants the player some leeway to explore the levels while funneling them towards the objective. Objectives are respectably diversified to include everything from escort missions to big boss battles. 'Goldeneye' also has some surprises up its sleeve with some cool quick-timed events, secret passages, and high-impacting vehicle components. Add it all up and 'Goldeneye' isn't as run-and-gun as you likely suspected. 'Goldeneye' is a pure action shooter, but it is also balanced with some slower paced sequences that teeter on both ends of the spectrum. The pistol with affixed silencer is Bond's most trusty weapon, which will get allot of use as you noiselessly take out foes from a far.


Did "Q" take the day off?
Similar to the
'James Bond 007: Bloodstone' the gadgets have been played down. In 'Goldeneye' Bond only needs one gadget, the all-purpose cell phone that is used for snapping photos, hacking security terminals and other mischievous spy like behaviours. It's just not enough.... we want a Bond with an assortment of gadgets, one to solve every problem. Thankfully the weapons have not been cut-back and the payload is substantially strong. Really, Bond enjoys blowing things up just as much as sneaking around, so expect a few big-bangs, tanks included.

A challenge if you wish
The foes you're fighting aren't always the sharpest tools in the shed, but they do show a little bit of intelligence in some situations. Ducking and sliding behind cover, flanking attempts and having patience are a few traits that help them give you some sort of challenge, although I didn't have too much trouble until the later stages. Near the ending of the game, you will notice the A.I. Has been suspiciously boosted calling for Bond to be a little more demanding from his gun. 'Goldeneye 007' is well balanced feeling appropriately paced to appeal to FPS vets and new gamers as well-- something that isn't always achieved in a shooter. So if you like a little bit of stealth mixed in with your shooter, you will love the atmosphere Eurocom created.

If you found the default difficulty to easy than you can tweak it to be extremely challenging. In harder difficulty levels 'Goldeneye' even goes a far as removing your regenerating health for an armour system, which makes progressing a lot harder. Time trails can also be played for even more fun within the 'Goldeneye' structure. This also asks for a good replay, so you can venture down new paths while the harder level of difficulty is attached. The only downside, you have to sit through the cut-scenes again, no skip here. Patch?



Goldeneye 007

November '10