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Reviewed by Jimmy | 04.11.06 / PG.2

Almost Perfect
Even with a game this impressive there is still room to grumble. Of course it's not a perfect gaming experience in every sense, but no game is. If I had to complain it would be that the A.I. can be downright dumb. It's doesn't arise in all areas because at times the NPCs can be cleaver, but mainly in combat they have no clue. Using the old running around strafe technique is the best way to deal with the enemies and it comes down to, are they more powerful then me, and not do they have more skill. I wouldn't go to the point of saying it's easy, but you can definitely exploit flaws. Like leading enemies off edges for easy an easy kill. Also they AI can have problems distinguishing real situations.

In one instance two guards where hunting deer in the forest which was really cool, until the one guard accidentally hit the other one with an arrow. They proceeded to have a marksmen war right in front of me until one died. It was obviously an accident, and the other character was a friendly, but still it was a duel to the death. Mostly I laugh at these situations and they really don't truly affect game to any great extent. Sure, more fine tuning could be done and some adjustments to the system that determine allies and enemies.

Fine tuning is the extent of Oblivion's gameplay flaws. Sure, it might not be that different from Morrowind, but if it was we would probably be complaining. The Elder Scrolls is a great franchise and I'm looking forward to more content from Bethesda. Patches have already been announced, so hopefully some of the glitches, and questionable A.I. is fixed. Along with the patches and the controversial Horse Armor add-on we will have access to other new downloadable content which should extend the life of Oblivion well into the future.



GFX/SND
The graphics and sound in Oblivion covers such a wide scale on a level we haven't seen in game before. The amount of landscapes and dialog lines is astronomical, it's a remarkable developing achievement. Most impressive even over the exceptional graphics and lighting is the dialog for each NPC. The amount of pre recorded dialog is unmatched, and must be hours long if pieced together. The quality isn't always at the top, but when you consider the scale of the game, it measures up. Oblivion does have some Hollywood help most notably with
Patrick Stewart (Star Trek, X-Men) and other stars like Lynda Carter (Wonder Woman), Sean Bean (Flightplan, Lord of the Rings), and Terrance Stamp (Star Wars: Episode 1, Elektra). You'll be able to notice them right off the bat and not because of their voice timber (minus Stewart) but because of the material they draw from being in the main cast. The audio also impresses with some excellent sound effects from the environments, to the creatures noises, to the sound of metal on metal in a vicious battle. Then it finishes off the package with a fantastic musical score by Jeremy Soule (Baldur's Gate/Morrowind) for the background music which appropriately changes depending on the in game situation.

The graphics in Oblivion have become the games greatest criticism. This is not so much because of long loading times, but the constant loading times for the environments. To cut down on large load times Bethesda implemented a system that draws large sections of the map in a more basic display which increases in quality for the immediate area around your character. It mainly affects objects like patches of trees, grass, rocks, and other objects. It's something that couldn't of been avoided while keeping the framerate at a steady pace. The formula works well and only loads when entering a new building, or town area. Oblivion does have the tendency to slow down, but in now way does it hinder the experience. Overall Oblivion plays smoothly even with a few graphical hiccups. You really have to put the game in perspective with the size of the world and the level of detail Bethesda is trying to achieve. Graphically, Oblivion is awesome and an obvious next generation title.

Besides the questionable flaw of the loading times, Oblivion is a graphical achievement. The design of the world, the architecture, lighting, and special effects are on the top of their game, and although it can get old visiting different houses with the same layout, it's no different then real world suburbia. One walk through a forest in the day then the night will be enough to faze the hardest critic. The other stand out feature in Oblivion is the creature/animal animations and physics. Bethesda did an excellent job capturing the real life movements of the animals in the world from Mountain Lions, to Bears. They also made the creatures more believable given them their own distinct movement patterns. Bethesda also utilizes the Havok 3.0 Physics Engine so you can toy around with ever object in the world from the small forks, cups, and rats to big green Trolls. Rag Doll has never been so much fun.

Mojo
You know I'm going to rant about Oblivion. It is that good, and the mojo is off the hook. No two games will be the same, and I've jumped in and looked at some of my colleges games and they are in a total different place with smiles on their faces. If you want to or not, after a few hours exploring Oblivion will most likely absorbed in its world. The finer details are too numerous to mention and most of the games quests are really cool. It's really hard to find fault and even the simplest thing like trashing a stranger's house, or killing a gang of Goblins becomes entertaining. Mojo of Elder Scroll proportions.

Lowdown
The size and depth of Oblivion makes it an RPG that can only be compared to its predecessors. Oblivion will make please any fan of the series. Even if you're not into "role-playing games," I would give Oblivion a look. Oblivion offers a experience that can be matched by other games. Bottom line, Oblivion is probably the only game besides Halo that gamers will still have in their drives a year from now, and after running around the world for 50hrs I can see why. Oblivion is everything is claimed and more. This is a major achievement for Bethesda and the must-have title for the Xbox 360.

  • Live Another Life in Another World. Create and play any character you can imagine, from the noble warrior to the sinister assassin to the wizened sorcerer.
  • Next Generation Graphics. Pixel-shader effects and high definition televisions are fully supported to create unprecedented visuals, including lifelike towns, dungeons, and the most realistic forests ever created in a game.
  • First Person Melee and Magic. An all-new combat and magic system brings first person role-playing to a new level of intensity where you feel every blow.
  • Radiant AI. This groundbreaking AI system gives Oblivion's characters full 24/7 schedules and the ability to make their own choices based on the world around them. Non-player characters eat, sleep, and complete goals all on their own.
  • Realistic Characters. Oblivion's features over 1,000 non-player characters who come to life like never before with facial animations, lip-synching, and ful l speech. They even engage in unscripted conversations with each other and you.
  • Open-Ended Game Play; Short Challenges. The enormous world of Oblivion is open for you to explore at your own pace, and shorter challenges such as fighting bandits, mixing potions, creating magic items and persuading friends keep the challenges coming.


The Elder Scrolls IV: Oblivion
 
Publisher
2K Games
 
Developer
Bethesda
 
Genre
RPG
 
Released
March 2006
 
ESRB
Teen


Details
Players 1
5.1Surround
Soundtracks
HDTV 720p
Xbox Live Aware