WelcometoExtremeGamer

Reviewed by Lucien
Sept.14th 2003

Introduction:Madden 2004 continues console gaming's most hallowed franchise (which by the way, was inducted into the Football Hall of Fame earlier this year) by boasting many new features. Aside from the standard AI/gameplay tweaks, the biggest addition in the year's installment is a new franchise setup called the Owner's Mode. And it was Good.

The Game: Madden's gameplay is, to put it simply, great. In addition to the standard modes, it has Mini Camp, Madden 101, the Two-Minute Drill and the aforementioned Owner's Mode. The Mini Camp is a set of drills that introduces you to the mechanics of playing the game and serves as an excellent tutorial. Madden 101 is a primer course on the basics of football strategies and what formations are good in what situations. While good in theory, the strategies given are so elementary that even casual fans will have more knowledge. The Two Minute Drill awards you Madden tokens dependent on how many times you're able to score within two minutes.

With a few minor exceptions, playing the game is a pure treat. Everything from passing to special teams is done well. The AI is smart in most cases: if you can't stop the run, they'll keep running then top it off with a playaction pass. Continue blitzing with the same people on the same side, and suddenly the computer will pull off a sweep and burn you on the outside. As in real life, defense must be played with a proper mixture blitzing, zone, and man coverage.

Offense in Madden can be a bit frustrating, but is overall very satisfying. Running to the outside is nearly pointless as you'll very rarely gain more than a yard on even normal difficulty levels. Going up the middle is handled realistically, as the gap you're supposed to hit will sometimes be clogged with linebackers, forcing you to seek an alternate route. Passing is also done extremely well, and driving your team to a late rally win is nothing but exciting. Understanding the difference between zone and man to man coverage is crucial, as both can be exploited but in different ways. About the only gripe with the passing game is the pass rush seems a bit too powerful. If the computer decides to play bump and run defense, odds are you'll get sacked or at the very least have to scramble around before throwing.

If you arrive at the line of scrimmage and see that your play just won't succeed, Madden gives you new options for calling an audible. Not only can you call an entirely new play, but you can change the direction of the run or the route of any receiver. You can also tell a receiver or back to go in motion to size up what kind of defense is being run. If all that fails, and you find yourself scrambling out of the pocket, all it takes is a flick of the right analog stick and you can tell your linemen whom to block or what direction your receivers should run to get open. This is difficult to get the hang of and seems to only work in the rare instance, but it's great when it does.

And then there's the Owner's Mode, and it was Good. It provides a depth unseen in any football game to date. While some of the features seem unrealistic or superficial, overall it's plain fun if you've always wanted control over more than just the team. This mode allows you to control ticket prices, merchandising, your concessions, even how much to charge for parking. The goal of all this being to turn a healthy profit and upgrade your stadium or even build a new one. If the fan support for your team is particularly low, you can receive bids from other cities to move to their town. There are advisors (in the form of simple comments) letting you know what you're doing right and what needs to be improved. If your team is playing poorly and the fans aren't too supportive, you can increase the money spent on advertising to bring them back, and even have a Fan Appreciation Day where free hats, programs, or keychains are given away in an effort to get them through the gates.

Unfortunately, not everything seems as perfect as it sounds. After making the playoffs and raising ticket prices to slightly higher than normal (the owner's reward for making the playoffs), I saw an 85% attendance rating. The next game I lowered prices to normal and was greeted with a 95% rating. At a playoff game. That's just silly. Any postseason game should be an automatic sellout as long as ticket prices aren't doubled.

In addition to making money, as the owner you're responsible for spending it in various ways. You must sign free agents and hire a coaching staff, which has a direct influence on your players in the form of increased attributes. Players who increase their stats greatly between years may holdout for more money, and negotiating new contracts is for the most part handled well. Trading players between teams is insanely tough, but very realistic. Each player is given a letter grade depending on his value to the trading team. Attempting to trade quarterback Mark Brunell may only receive a grade of C+ to Green Bay, but the Cowboys will consider him at least a B+. This would make for a very tedious system, but Madden's trading block allows you to put players up and request what you want in return, letting you just tweak the details of the trade.

Finally, another new feature is the training camp. Doing this allows you to upgrade the skills of your players. It takes the drills from the mini camp mode and, depending on how well you perform, you receive a certain number of points to raise attributes. Because you can only use a player once in training camp, it prevents one player from becoming all-powerful.

The major knock against Madden and the EA Sports franchise is that none of the games this year will be Xbox Live enabled. Due to squabbles between EA and Microsoft, the only way to play another human is if he or she is sitting next to you.

Graphics & Sound:The graphics in Madden 2004 are good, but not great. The player models are done well and the animations are excellent. The stadiums look superb and mimic their real life counterparts very well. About the only lackluster part of the graphics are the cheerleaders. We really need some DOA3 graphics before I don't skip through the half-time show.

Madden 2004 has drastically different sound values. The effects themselves are very good, with hard hitting tackles sounding like they really hurt. Linebackers will call out whether it's a pass or run, and the crowd will roar it's approval of touchdown plays.

The playcalling from Madden and Michaels, however, leaves much to be desired. Madden (who, unlike the game, has not been inducted into the Football Hall of Fame) repeats generic phrases over and over again, sometimes not even making sense. Which I guess is a little too realistic. Michaels does a decent job, but Madden manages to drag the whole thing down.

Innovation: Although the majority of sporting games get caught in simple tweaks and roster upgrades, Madden 2004 brings enough new things to the table to warrant a purchase. The Owner's Mode is extremely fun and shows great promise for what lies ahead. The mini- and training camp modes are also inventive, allowing for fun side-games when you need a break. With the training camp comes a bit of strategy. Do you build up your first round draft pick or try to keep your aging veterans around longer? The new audible calling system is surprisingly deep and allows you to make changes on the fly without drastically altering your play.

Mojo:Melissa Stark. Need I say more? She takes the player through some of the tutorials and her mojo almost pulls Madden up from his inane ramblings to the threshold of cool. The much-hyped Owner's Mode and the training camp are worthy of praise and bring an immense amount of replayability to a game that's not online. It's just cool to build a powerhouse dynasty in the era of salary caps and parity. Unfortunately, nothing matches the fun of trouncing a human opponent and the trash talk that goes along with it. The exclusion of Xbox Live for a football game is just stupid, no matter the reasons.

Lowdown:Madden 2004 is a great game that is based on making as realistic a football game as possible. Everything from the playcalling to firing your lazy offensive coordinator gives you total control over how your team performs. Unless you have no friends and online capability is required, I highly recommend it.

Gameplay: 9, Graphics/Sound: 8, Innovation: 9, Mojo: 7. Final: 9

FEATURES:

  • Revolutionary Playmaker Control: Just like NFL players on the field, gamers now have more control over the action before and during the play with intuitive right stick adjustments. With Playmaker Pre-Play Control, use the right stick to quickly change plays, routes, or defensive coverage. After the snap, use the right stick to call out blocks, direct receivers, and make quick adjustments on defense.
  • New, Deep Owner Mode: Take over the full bottom line responsibilities of the owner in addition to GM, coach, and player duties in Franchise Mode. Features include relocating your team and building a new stadium and setting all prices including food, merchandise, and parking. With the addition of the assistant coach license, gamers can even hire their own coaching staffs.
  • Knockout Graphics and Presentation: New broadcast quality effects create a seamless transition from the end of the play to the play-call interface with post-play graphics shown on screen. Other enhancements include new split screen replays, numerous specialty animations including stumbles with the ball, open field blocks, defensive reaction moves, and new QB scramble transitions to improve throwing the run. Players are modeled with the greatest accuracy ever including tattoos on player arms, dreadlocks, and long hair sticking out of the helmets, and all the latest NFL alternate uniforms and helmet styles.
  • EA SPORTS™ Online Competition (PlayStation 2 only): Quick Match quickly and easily provides connection to another opponent close in skill, while EA SPORTS Fair Play provides rules and settings for games and shuts down cheating. Other features include online tournaments, a new ranking system to reward only those who play through and win games (eliminates plug pulling), real rosters, EA Messenger for online messaging system with friends on all EA SPORTS PlayStation 2 online titles, and voice chat using a USB headset and a broadband connection.
  • More Game: The deepest and most realistic playbooks to date are packed with information directly from NFL Coaches via the NFLCA license, and the package personnel system provides an innovative and fast way to change personnel to create favorable match-ups in any formation at the play-call screen. Deep AI includes situational passing that will not throw up the middle with time running down, real NFL zone coverage schemes, and much more.
  • Stadium Builder: Using graphical building tools, choose from multiple pieces to build your fully customized home field with over 17 billion combinations-put scoreboards, luxury boxes, and tunnels, where you want them.
  • EA SPORTS Bio: Memory card based tracking/rating system recognizes and rewards gamers for playing multiple EA SPORTS titles.
  • Deeper Franchise Mode: Mini-camp drills will be integrated to boost up players during franchise mode in the off season and the Horse Trailer Player of the Game has been added, playing off John Madden's new on-air recognition. Signing bonuses are now available so team and player management can emulate the NFL's real salary cap system. Put players on the trading block and field offers for trades from computer teams.
  • New and Improved Commentary: Featuring the Monday Night Football team of John Madden and Al Michaels for commentary and dynamic play-by-play and sideline reporter Melissa Stark. New commentary elements include "Gamestory" mode which provides improved overtime commentary, halftime analysis, and increased rivalry/championship specific commentary, improved replay commentary, audio for specific player moves, blowout commentary, and much more.
  • New EA SPORTS Trax and Jukebox: New songs are featured, and full Jukebox feature allows custom orders and play lists.





NFL
Madden 2004

 
Publisher
EA
 
Developer
EA
 
Genre
Sports
 
Released
Aug. 2003
 
ESRB
Mature