Wario must have some smooth moves because he has beaten his nemesis Mario to the Wii console. Jolted up on caffeine, or some other hyperactive substance, attention deficit Wario Ware makes the most out of the Wii’s control baton in Wario Ware: Smooth Moves. Remain seated; here is our review of Wario Ware: Smooth Moves.

If the pink box and huge protruding nose of Wario doesn’t tell you Wario Ware isn’t playing with a full deck, a few moments into the game will. Wario has another juxtaposed adventure for players to focus upon with another set of bizarre mini-games or even smaller, micro-games. Wario is always one for the weird, he’s called Wario for a reason, and that’s why we love him, not because of his name, more because he is weird.

In typical Wario Ware fashion, Wario Ware: Smooth Moves is better experienced then to read about. There is something to be said about this game in fluid motion that words can’t capture. If you haven’t played a Wario Ware game in the past, it’s definitely something you need to investigate. Wario Ware: Smooth Moves is the basic fundamentals of gaming all wrapped up in bizarre themes and quick packed micro-games. For example you will be picking your nose, pulling hairs out of noses, playing volleyball, driving a cars, putting false teeth into an old woman, shooting lazers at mechanical lizards, cooking, pushing, balancing, rolling, drinking, and the list goes on. Wario Ware: Smooth Moves, just like all the other Wario games will barrage you with the weird, and now with the Wii' s motion sensitive controller in hand, the weird has just gotten weirder.

How can it get any weirder then Wario’s nose obsession? Well that an easy answer because Wario Ware innovates the standard use for the Wiimote by mimicking real life activities like driving, sweeping, lifting weights and so on. Wario Ware refers to the Wiimote as a form baton and gives you a small humorous instruction video each time a new form is learned. Each micro-game will flash the right form before you begin, then you have to frantically reposition the controller in time for the game. Intelligent Systems thought outside of the box for this one and have made some interesting new control schemes for the motion controller.

Highlighting a few, I would have to go with the “Elephant” where you hold the controller against your nose and use it like an elephant’s trunk. Trust me on this one; it’s funnier to watch someone do this pose then actually playing. “The Big Cheese” is another interesting form. For the cheese you have to pose with your arms on your hips like a corporate big cheese executive and move the Wiimote in a more body conscience way for imitating hula hoops, or the flapping wings of a bird. Lastly, I’ll cover another one called the “Discard” although each form in Wario Ware are worth mentioning, I’d be keeping you here way to long. The “Discard” has you placing the controller face down on a surface that isn’t to be touched until the right time based on the game. For instance there is a mini-game where a ninja is sneaking in to attack you while you’re sleeping, at the right moment before he strikes you have to grab the remote and slice him down. It’s not as active as the other forms, but its one of the oddest uses.

Smooth Moves isn’t always smooth and Wario’s latest has some issues. The main complaint I have with Smooth Moves is that you have to unlock the multi-player portion of the game. I don’t believe this was a smart decision, and less of a smooth move. We want Wario and we want or multi-player right off the bat. For instance I had a group of friends over and I said “Let’s try Wario; it should be awesome in multi-player”. Of course I haven’t tried the game yet, so I was a little disappointed when I booted the disc up and it didn’t have an option for multiplayer. Talk about a buzz kill. It wasn't until later that I found out Wario had multiplayer, but it had to be unlockable. The only good point is that it can be unlocked and when it is up to five people can participate and have a lot of fun running though the whacked out Wario wierd games.

The other complaint I have with Smooth Moves is at times the controls can be unresponsive. It’s really up to the gamer if you want to proceed with the controller in all the “named” poses. I tried a number of them with my Wiimote held normally in the “remote” stance, and it worked out fine and at times was more responsive, but in retrospect a little less fun. One more negative point is the fact that the game content is a little short. Playing through Wario can be accomplished in a few hours, and doesn't warrant much of a play through besides a few unlockables. Wario Ware is a faced paced game, so length isn't a major concern, but a few incentives to keep playing would be good. I've had Wario a week now, and I keep coming back to the game, but its more to show off to friends, then for fun.

All in all, Wario Ware: Smooth Moves is an excellent game packed full of fun and interesting micro-games. It's an excellent showing for the first Wario game on the Wii as well as making this one of the most innovative uses for the Wii's motion sensitive controlls. Wario Ware: Smooth Moves will be in my top ten for months to come, and hopefully Wario's nemisis Mario can make an equal showing in Galaxy.

The presentation Smooth Moves is a little dull once you get moving. The large animated thick lined art style is great and something they should have continued thought the mini-games, and not left to the animated level/character introductions. Wario Ware for the Wii really didn’t take the incentive and try to up the graphic quality of the game. It’s understandable for a percentage to have the workable pixilated graphics and low key look, but I wanted a little bit more then something that can be recreated on the DS.

In the sound department, we have a barebones minimal production. This ties into the graphic category perfectly because the level/character introductions are that’s all that is worth mentioning in the audio. Again, no real voice overs besides a few words thrown around. It’s Wario, I know, I get the vibe, but I think Nintendo should push the production up for the next Wario Ware game.For the plus, mark down the animated shorts in the beginning of each level, besides that Wario Ware is not close to its "next-gen" potential.

Wario Ware: Smooth Moves wants you to let go of your inhabitations, cut loose, and have fun with Wario’s first Wii experience. Wario Ware: Smooth Moves is bizarre collection of micro-games couldn’t be more delightful, and you would be hard pressed not to crack a smile or laugh during the spastic high jinks. Either playing or watching, Wario Ware: Smooth Moves is an excellent addition to the Nintendo Wii roster.

Gameplay: 8.5, Graphics/Sound: 5, Innovation: 8.5, Mojo: 9. Final: 8.5 / 10

The Good Fun to watch, Fun to Play, Innovative use of Controller
The BadMultiplayer has to be unlocked, Some Control Issues, Low Production

Reviewed by Jimmy | 01.27.07


  • Revolutionary Fun: With hundreds of microgames, this game is just as wild as you'd expect from the name WarioWare, but the gameplay has been revolutionized. Under Wario's tutelage and with the help of the Wii Remote, players will swing, spin and squat their way to victory.
  • Tons and Tons of Microgames: With more than 200 lightning-quick microgames and controls that range from scribbling to flailing, WarioWare: Smooth Moves takes interactive gaming to a whole new level. All players need is confidence, a Wii Remote and their best moves.
  • Off-Screen Party: With games that are as much fun to play as they are to watch people play, WarioWare: Smooth Moves brings the party to its feet.


Wario Ware:
Smooth Moves

Intelligent Systems
Jan 2007
Nin Wii

E 10+