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RabbidsGoHome

Intro
Those crazy Rabbids are always full of surprises, and Rabbids Go Home might be the most surprising Rabbids game to date. In their 4th game these anthropomorphic rabbits hit up their first single player adventure of building a human junk pile to the moon. Rabbids Go Home is fast, crazy, and a lot of fun.

Game
Making Rabbids Go Home a comedy-adventure game rather than a mini-game romp is a big change for the series. This change is one that could either boost sales, or lose a bit of the momentum that they have had since they branched out from Rayman. In Rabbids Go Home you will control Raving Rabbids as they go shopping (or shoplifting) for random items in order to build a pile of junk to literally climb home to the moon. Huh! What! Exactly! The plot is as zany as you would expect coming out of the Rabbids and if you liked their off-beat humour in the past you will get into Ubisoft Montpellier’s work here.

Clean Up on Isle Rabbid
The shopping spree that is happening in Rabbids Go Home puts you in control of a Rabbid handled shopping cart for the duration of the game, one Rabbid pushing and the other collecting junk. Your mission is to collect junk, and junk you will collect. These Rabbids aren’t about sitting around a landfill all day shifting through garbage... why do that when you could just go out into the world and take stuff?!

Your adventure to aquire this loot starts off with a bang with no restriction on what you can collect. This means you will start to collect the strangest assortment of junk ever seen-- The King of all Cosmos (Katamari Democy) would be proud. The two rabbids that are out and about looking for items will plough into everything and anyone knocking them, or it senseless to steal their items. If whacking into objects does do it for you, your Rabbid can let out an ear-piercing shriek that disrupts the vary fabric of time by shaking down items. The shriek is even powerful enough to startle the clothes right off a person... and yes this happens all the time... and no there is no offensive nudity. We're still aiming for the E10 crowd.

You can also shoot a Rabbid anywhere in the game by pointing the controller at the screen and hitting the “Z” button. This allows you to get a quick hit on faster moving targets and it also is used to reach spots that are out of the reach of your cart. This is a good way to get extra items loaded into your cart along with finding a few secret areas. A good philosophy to use in Rabbids Go Home is smash into everything with your cart, or your propelled Rabbid.

This Little Rabbid Went to the Market
The levels in Rabbids are broken up with frequent checkpoints which makes the game more accessible to short sittings which is good because the action can be a little too crazy in long sittings. In reviewing the game, I would play in 40minute intervals, and during my this time I never go bored with the Rabbids actions, and the game also does a fairly good job at providing frequent checkpoints.

Each level will give you a lowdown at the end and you will be marked on how many items you collect. Each level has over 100 items, so don’t be shy about loading up your cart. Collecting these items will take the Rabbids through 15 different levels including supermarkets, airports, sewers, and even into the Bayou. As you might expect their take on these everyday locations are twisted to their insane comedy. Even simple levels like the supermarket or the office can be really funny in the context of the game.

The best part about the Rabbid action is that it is addictive and fast paced. Those who need to be constantly stimulated will feel right at home here. These rascality rabbits are as frantic as they come, spitting out their crazy gibberish as tear through each level. Where Rabbids Go Home starts to suffer is from its simplicity of only having the in-cart action without multiplayer. This makes the game feel repetitive and a redundant after a while. This is bound to happen and to combat this Ubisoft has added a few additional modes, but what would have done wonders is a multiplayer mode. I would have even settled for a few co-op mini-games.

Wii-Moted Torture
One of the other modes in Rabbids Go Home is the option to customise your Rabbids. To do so you have to suck them into your Wii controller in one of the most interesting customizing menus ever made. In the Wii remote you can actually tilt the controller around in real-time while you watch your Rabbid tumble around in real-time. It’s totally a gimmick and doesn’t enhance the game in anyway, but it’s super-cool.

After you finish fooling around with the idealism of having a Rabbid in your controller, the customising begins. All you have to do is select a tool and apply it to your Rabbid. There are a variety of tools you can use to deform your Rabbids look, or paint all over their bodies. These tools are "fun" devices of torture like a head-clamping vice, or an air pump that can be injected into their eyes- ouch! Once you create your own look you can upload them to a dedicated Wii Channel that can be optionally installed. In this section you can vote on other players Rabbids and choose to download them into your game. Pretty cool stuff.

Sharp Dressed Rabbid
Graphically, Rabbids takes the approach of style over substance. The design of the overall game is purposely over-the-top, cartoonish inspired, and well animated. From the cowering shakes of the humans who have been stripped of their clothing to the bouncing mechanics, Rabbids is a lot of fun to watch. The look is streamlined and keeps a simple, yet, polished appearance because it doesn’t try and be overly complex. The only real negative gripe is that it can be look a little too blocky when you are stuck in a certain level for too long, however it never really takes away from the gameplay. Another cool aspect in the game is watching the pile up of junk grow as you progress in the game. The team seems to merge the junk perfectly with a good balance of the weird added to the mix. Rabbids wouldn’t be so funny if the graphics didn’t follow suit, and in Ubisoft’s credit they really have nailed their own unique brand of comedy with the Rabbids look, animation, and actions.

Lowdown
Rabbids Go Home takes the Rabbids in a new direction in their first adventure game. In a smart choice Ubisoft keeps the action light and filled with ridiculously off-beat comedy. The gameplay can be repetitive and it is fairly basic; however in small doses you will be eating the Rabbids crazy antics up. Keeping Rabbids simple doesn’t hurt the game; Rabbids look, objectives, and general game mechanics all help Rabbids Go Home become a tightly knit package. There are a few extra attached like the Rabbid customisation that will keep your funny bone twitching as you create your own special Rabbid creation.

Rabbids Go Home might be what you expected in a Raving Rabbids game, however once you’ve jumped into the madness, you’ll likely be happy you did. Rabbids Go Home is a fun alternative to everything else currently on the Wii and if you enjoy a little comedy in your adventures you should definitely check out Rabbids Go Home.

Reviewed by DowntownJimmy | 11.30.09
+
  • the Rabbids are “really” funny
  • fast addictive gameplay
  • concept is crazy, but it works
  • customizable Rabbits
  • nonsensical sound design works
  • graphics are simple, colourful and charming
  • simple controls make it easy to learn
  • Rabbids humour won’t appeal to everyone
  • gameplay is addictive, but repetitive
  • single player experience only!

Similar Games: Rabbids Land (6.0) | Rayman: Raving Rabbids (7.5)

Boxcover


Rabbids Go Home
A Comedy Adventure

 
Publisher
Ubisoft
 
Developer
Ubisoft Montpelliar
 
Genre
Action
 
Released
November '09
 
Platform
Wii

ESRB
"E10+"

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Lowdown