Reviewed by Jive Turkey
March 3rd 2003

Introduction:Vexx is the latest in a series of platform games that come down the line from the old Super Mario 64. It is part action, part platform game. Vexx does little to go beyond these other platform games, considering its on the Xbox – it’s a true disappointment. Although, it does have its charm! If you are into platform games, you may think it is an okay game.

The Game:The gameplay in Vexx is alright. As was mentioned in the introduction it is a ripoff of other 3d platform games basically. It is fun enough to play, it just doesn’t give that extra BANG! Maybe we as gamers are asking too much. If this game had come out a couple years ago, it probably would have been the best game around.

As Vexx you have to wander around and do certain tasks in order to pass the boards. There are a lot of arrows to guide you around and show you the way in which you are supposed to go. Every now and then there is a "boss" to fight and so on. There are a lot of other little characters you have to fight. Vexx is in no short supply of fighting manoeuvres. He has a lot of things he can do! This was one impressive aspect of the game.

Vexx has a number of jumping moves to go from platform to platform when need be, or to avoid falling rocks and other objects. He can climb some walls and do a rocket jumps. He is equipped to do a number of things in order to finish the adventure. It is just a matter of trial and error to get used to everything. There is also a nice little warmup at the beginning to train you on how to properly use Vexx.

Graphics & Sound:The graphics in this game are adequate. They are nothing special. The game does suffer from bad camera placement at times where you have to try and move the camera around a lot to get a good angle at what you are doing. They would have done better to make the camera AI a little smarter and not always twitching around and making the game difficult! I found myself having to centre the camera all the time and move it around to see what was going on.

The sound in the game is nothing special. There are a number of little noises here and there to make the game more effective. Other then that there is nothing much to say about them. See, they must have been un-memorable for me not to have anything to say! A lot of games still suffer from poor use of sound and sound effects. Vexx is definitely one of them.

Lowdown:Overall the game is ok. If you are into 3d platform games then this may be a really fun game for you. There is nothing wrong with it, it just doesn’t have that special "WHAM!" that makes you want to run out and buy it to play it for hours on end. I would never dissuade anyone from this game, but I may ask them what type of games they are into and suggest that this game is not a significant improvement over other 3d platform games. The final word is that it’s a decent game. Check it out if you are into platform games. Otherwise, this game may not be for you.

Gameplay: 7, Graphics/Sound: 6, Innovation: 6, Mojo: 6. Final: 6


  • 18 extraordinary levels span tree canopy villages, mysterious caves, desert temples, underwater cities, deadly volcanoes, and more.
  • Hidden multi-player party games unlocked as players progress through the single player world
  • Free climbing mode allows players to climb uneven surfaces and dangle beneath overhangs
  • Each level’s distinguishing landmark can be viewed from anywhere in the world in real-time
  • Day and night cycles with real-time lighting. Nighttime changes the landscape and characters:
  • Enemies become more aggressive and the environments become more hostile.
  • Ultra-responsive player control that reacts instantly to player inputs: gamers can cancel a move
  • Hidden sundials allowing players to change the time of day
  • Advanced environment mapping produce reflections, glows, and highlights on Vexx’s metal gloves and knee guards
  • Clothes, hair, and trees respond dynamically to the environment
  • Highly flexible cinematic camera system
  • Epic soundtrack and stunning 3D surround sound effects.

Feb. 2003