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ClashoftheTitans
2/2

Hmm, I wonder why Tourism is Down?
For locations you we see several hot spots from the film including the Underworld ruled by Hades, and popular tourist trap, the Styx river, to the swampy Fens, to the desert of the Djinn. The actual graphics in each location is simplistic, however, it is nice that Game Republic gave us the popular spots from the film, which coincidentally make great backdrops for a game. Even with all the sharp locals nothing really sticks out, so you’ll have to let your imagination fill in some pieces. To help you along are lots of minor players like Hellhounds, the Living Dead, Skeleton Maulers, and Horn Berserkers to help make each spot more interesting. The design of the creatures are fairly in-depth, and if it wasn’t for their low textured rendering, they would be pretty spectacular.

ClashoftheTitans

Action? Adventure? Button-Masher?
Along with the bit players you have the boss battles that do a better job in capturing the epic feeling of the story. It might not be ‘God of War,’ but it's enough to keep you pressing on. That’s from a design standpoint. When you investigate the gameplay mechanics behind each battle, things get a little drearier, which is ‘Clash of the Titans’ biggest downfall. The game can be outright repetitive and uninteresting at times when you are bashing apart the bones of another Skeleton warrior for the tenth time in a row. Variety is present; though it’s not enough. ‘Clash of the Titans’ can be exciting, but these parts come and go. Stuck in limbo its like 'Clash' wants to be both an action game and a adventure game, so all the gamers expect a low rent, ‘God of War’ will likely be disappointment at the slower "broken-up" pacing and lack of action.

Likewise with the action, the adventure aspect isn’t fully flushed out either. 'Clash' operates by accepting various quests from characters in the game, then heading to a closed in area to do battles. Where it seems like there is a bit of adventure involved it’s just a vehicle to get you into another gauntlet styled scuffle. A few of the missions have small twists like taking out a group of fanatical citizens without hitting them with your weapons, but for the most part it comes down to battling spawning enemies. 'Clash of the Titans' also takes a bit to get rolling, I was almost ready to pack in after Draco and his guards had me running in circles to prove myself. I mean common, I just fought a legion of undead skeleton warriors single handily and scored a “B” ranking! Isn't that enough Draco?

Helping things along is a few co-op sections were you can plug in another controller to have a friend come on your journey. In these segments you usually have a choice of whom you want to accompany you, and if you don’t have a friend willing to aid Perseus, don’t worry, the CPU will step in. It’s nice to have some co-op support, CPU or human, fighting alone as Perseus feels a little lacking at times. Like the film you will meet some extra secondary characters who will come along for the ride, its just too bad we had to play over 2hrs to get to this point. 2hrs doesn’t sound like a long time, but in ‘Clash of the Titans’ time 2hrs feels like 4hrs.

ClashoftheTitans

Too Much, Too Much, Too Much
'Clash' also features a several reward challenges that are more daunting to take on then rewarding. Killing assailants in a time-limit can be a way to kill a few minutes, but it’s not too much fun, and secondly the reward of gems used to upgrade your weapons sounds good, however, you will likely skip this part because it doesn’t make too much of a difference in combat. This game simply has too many weapons, too many options to take on unless you are deeply invested in the game. Too much can be a bad thing from time to time, and Clash’s over-ambitious weapon cash and upgrade system is proof. A little more refinement could have helped the cause to make 'Clash of the Titians' a little more interesting, rather then convoluted.

Lowdown
‘Clash of the Titans: The Videogame’ mirrors the film in many ways. Mainly with the fact that you will likely be strongly divided between loving and hating the game. Depending on your expectations, ‘Clash’ is likely going to disappoint, and even with all its heart and extra features, the core mechanics are slightly dated, which brings the action down a notch. Now if you are expecting a ‘Clash’ flavoured ‘God of War’ then you might be up for Perseus’ adventure into the depths of Hades. Love or hate, ‘Clash of the Titans’ is an interesting title that would have really made a splash a few years ago. However, that isn’t the case as ‘Clash’ falls victim to the little too much, a little too late. In the end if you are still interested by all means check out ‘Clash of the Titans’ because you never know, you might be surprised in how enjoyable ‘Clash’ can be, even with all its flaws. Lastly, the answer I promised in the introduction, which version did I like the best? classic film, new adaptation, or videogame... It's all you Bubo, you can't beat the classics.

Gameplay:6.0, Graphics:6.0, Sound:4.5, Innovation:5.5, Mojo:6.0 Final: 5.6 / 10


Reviewed by Downtown Jimmy | 08.24.10

Boxart
+
  • more Clash of the Titans action, if the movie wasn’t enough
  • features the film rosters likeness
  • the plots delivery is a little better then the film
  • lots of weapons, items and power-ups
  • game is fairly long
  • co-op support, for those willing
  • lots of re-used animations
  • blocked off environments
  • core gameplay is dated
  • combat can get repetitive fast
  • unimpressive voice acting
  • adventure aspect is extremely limited
  • too many weapons and upgrades-- keep it simple
  • if you didn’t like the film, you’ll hate this

Similar Games: Risen (6.0) | Dante's Inferno (8.0) | God of War III (9.0)

Boxart

Clash of the Titans
The Videogame

Publisher
Namco Bandai

Developer
Game Republic

Genre
Action

US Release
July '10

ESRB
"T"

Platform
PS3, X360

Features
Players 1-2
Co-Op Support
HD 1080p
5.1 surround
D/L Content


Lowdown